Astralis Talent Scoreboard Vertigo (M0)

+/-

ROUNDS SCORES

22

10

7

+12

102

3:0

7

0

7.7

+40%

19

12

4

+7

96

4:3

5

0

7.1

+19%

20

11

3

+9

84

2:1

6

0

6.9

+22%

18

14

4

+4

84

3:2

4

0

6.6

+16%

12

13

4

-1

70

3:1

2

0

5.9

-3%

Total

91

60

22

+31

435

15:7

24

0

6.8

+19%

SINNERS Scoreboard Vertigo (M0)

+/-

ROUNDS SCORES

22

18

2

+4

110

1:1

6

0

7.3

+22%

14

18

3

-4

74

3:5

4

0

5.5

-12%

13

17

1

-4

63

0:2

3

1

5.3

-2%

5

19

7

-14

48

3:4

0

1

4.4

-39%

6

19

2

-13

34

0:3

0

0

3.6

-52%

Total

60

91

15

-31

329

7:15

13

2

5.2

-17%

Teams advantage Vertigo (M0)
Info
Map Analysis of Astralis Talent vs SINNERS by the Bo3.gg Team

Astralis Talent on Vertigo Analysis

Astralis Talent demonstrated their prowers on Vertigo, securing 16 out of 22 rounds, showcasing their ability to control and adapt to various situations on this specific map. Victory on this map contributed to their overall success in the match.


The standout players for Astralis Talent on Vertigo were Patti, who contributed 22 kills, and Altekz, who added 19 kills to the team's efforts. Their exceptional skills and coordination were instrumental in securing the map win. Throughout the match on Vertigo, the team inflicted a total of 9576 overall damage.


On the defensive side of Vertigo, Astralis Talent held their ground firmly, successfully defending 10 bomb plants. Their defensive coordination and site control on this map proved to be crucial in their victory.


SINNERS on Vertigo Analysis

Vertigo proved to be a challenging battleground for SINNERS, as they managed to secure 6 out of 22 rounds on this map. Adapting to their opponent's strategies on this particular map presented difficulties for them.


The standout players for SINNERS on Vertigo included SHOCK, who contributed 22 kills, and ZEDKO, who added 14 kills. Despite their individual efforts, inflicting 7234 total damage, SINNERS couldn't prevent Astralis Talent from securing victory on Vertigo


On the defensive side of Vertigo, SINNERS struggled to hold their ground, successfully defending 1 bomb plants. Their defensive coordination faced challenges on this map, making it difficult to maintain site control.

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