HellRaisers Scoreboard Vertigo (M0)

+/-

ROUNDS SCORES

15

17

2

-2

85

3:2

3

0

6.5

-2%

13

17

5

-4

80

2:5

3

0

5.9

-8%

12

15

1

-3

66

1:1

2

1

5.8

-13%

9

17

3

-8

71

0:4

2

0

4.8

-39%

4

18

3

-14

42

1:0

0

0

3.7

-49%

Total

53

84

14

-31

344

7:12

10

1

5.3

-22%

D13 Scoreboard Vertigo (M0)

+/-

ROUNDS SCORES

26

10

1

+16

115

3:3

10

1

8.7

+45%

19

8

4

+11

113

2:1

5

1

8.3

+44%

15

13

3

+2

96

4:1

5

0

7.0

+20%

11

9

4

+2

64

1:0

2

1

6.3

+18%

13

13

3

0

67

2:2

2

0

5.6

-2%

Total

84

53

15

+31

456

12:7

24

3

7.2

+25%

Teams advantage Vertigo (M0)
Info
Map Analysis of HellRaisers vs D13 by the Bo3.gg Team

D13 on Vertigo Analysis

D13 demonstrated their prowers on Vertigo, securing 15 out of 19 rounds, showcasing their ability to control and adapt to various situations on this specific map. Victory on this map contributed to their overall success in the match.


The standout players for D13 on Vertigo were Annihilation, who contributed 26 kills, and shinobi, who added 19 kills to the team's efforts. Their exceptional skills and coordination were instrumental in securing the map win. Throughout the match on Vertigo, the team inflicted a total of 8662 overall damage.


On the defensive side of Vertigo, D13 held their ground firmly, successfully defending 11 bomb plants. Their defensive coordination and site control on this map proved to be crucial in their victory.


HellRaisers on Vertigo Analysis

Vertigo proved to be a challenging battleground for HellRaisers, as they managed to secure 4 out of 19 rounds on this map. Adapting to their opponent's strategies on this particular map presented difficulties for them.


The standout players for HellRaisers on Vertigo included 7oX1C, who contributed 15 kills, and Templ, who added 13 kills. Despite their individual efforts, inflicting 6545 total damage, HellRaisers couldn't prevent D13 from securing victory on Vertigo


On the defensive side of Vertigo, HellRaisers struggled to hold their ground, successfully defending 1 bomb plants. Their defensive coordination faced challenges on this map, making it difficult to maintain site control.

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