Counter-Strike 2 received the first patch in the history of the game

Counter-Strike 2 received the first patch in the history of the game

Overnight, Valve released the first update for Counter-Strike 2.

The update did not include any major changes, mostly fixing bugs discovered during the first days of limited game testing. Corrections affected all technical aspects of the project: interface, audio, gameplay, and graphics.

All patch changes

Interface

  • Fixed common errors
  • Removed function of exchange contract for limited testing
  • Fixed the display of some items in the inspection panel

Audio

  • Using the correct audio device name when the user selects the default device
  • The indication of weapon drop sounds has been added to the minimap
  • Reduced volume of some background sounds on dust2
  • Added some missing interface sounds
  • Decreased blinding grenade ringing volume and volume reduction effect
  • Reduced the stereo spread of grenade explosions
  • Fixed phasing of kill bonus sound in Deathmatch mode

The game

  • Fixed various crashes in the game
  • Bullet holes in the smoke are now fixed relative to the first-person camera
  • Smoke grenades thrown into small cracks no longer explode on the wrong side of thin walls
  • Players can no longer pick up weapons while dead during a match
  • Fixed weapon dropping during command intro
  • Fixed +voicerecord freezing if it was pressed during the command intro and released afterward
  • Post-match chat messages from players who died in the last round are no longer marked as messages from players with the *DEAD* status
  • Fixed handling of binds such as +voicerecord when the pan is in focus
  • Added netgraph

Graphics

  • Fixed flickering with MSAA
  • Fixed smoke lighting
  • Fixed issue with stencil on the glass when MSAA is disabled
  • Updated various weapon skins based on community feedback

How many bugs did Valve fix?

After the CS2 limited test started, many videos with game bugs appeared on the network. However, it is worth noting that the number of bugs was minimal for such a testing stage. Valve managed to polish the game and continue to do so. The project was quite playable. But this does not cancel the fact that there are bugs. How did the first patch handle them?

At first glance, all the most common bugs were fixed. All players noticed the same problems with sounds and crooked holes in smoke, and now they will not occur. However, more specific issues, such as accidental pressing of the left and right mouse buttons or burning on skins, still should be mentioned in the patch notes, so the developers still have a lot of work to do - we expect new patches soon.

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