Richard Lewis Suggested Adding a Financial Reward For Clutches In CS:GO: How Good Is This Idea?

Richard Lewis Suggested Adding a Financial Reward For Clutches In CS:GO: How Good Is This Idea?

Will it increase the dynamics of the game?

In a podcast with Thorin, M0ntecristo, and YNK, Richard Lewis talked about his ideas for improving game dynamics.

One of Richard Lewis's ideas was the financial reward for clutches. As an example of why this is necessary, the journalist cited the game style of Outsiders. In one of the rounds, the team saved three players without any purchases to avoid giving money to an enemy for killing them. Richard Lewis believes that such rounds kill entertainment.

How Are Players Awarded For Clutches?

Richard Lewis insists on the option of increasing the kill reward in a 1vsX situation. If the player remains 1 in 2 and kills both opponents, he will receive more money than two ordinary frags.

The second reward option is increased money received for winning clutch rounds. Then the player remaining in the 1vsX situation earns money for the whole team if it wins.

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Will It Work?

Such measures, of course, will force players to get involved in clutches more often. However, when talking about rewards, it is necessary to always talk about their sizes. For example, with an AWP save, the player saves $4750, and one frag from this rifle costs $100. So even if you double the reward for a frag, it won't be worth it.

AWP cannot be redeemed with frags
AWP cannot be redeemed with frags

Increasing the reward for winning the round is a much more excellent motivator because it will stabilize the economy of the side that won the clutch and return the devices lost in this round.

However, then there is a massive field for abuse. For example, players can stay 1v1 in already-won rounds before the bomb explodes and earn much more money for such a round. The balance will then be broken, and the game will become a confrontation with the abuse of mechanics and the creation of conditions for this abuse.

Is It Worth Introducing Something Similar?

Such balance changes are impossible to introduce because pro players squeeze every game mechanic dry. And the reward for the clutch already in the future has many holes that need to be clarified and patched. Pro players will definitely find the most unfair use for them.

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