Beendet
GTZ
2 - 1
VELOX
Grundlegende

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GTZ Anzeigetafel Vertigo (M0)

+/-

RUNDEN PUNKTZAHL

22

9

3

+13

96

2:1

6

0

7.5

+39%

20

11

5

+9

88

3:0

4

0

7.4

+15%

14

11

3

+3

68

1:4

4

1

6.1

+18%

15

13

7

+2

88

1:2

2

0

6.0

+10%

14

18

8

-4

78

3:5

3

0

5.6

+1%

Gesamt

85

62

26

+23

419

10:12

19

1

6.5

+17%

VELOX Anzeigetafel Vertigo (M0)

+/-

RUNDEN PUNKTZAHL

14

16

7

-2

78

1:0

3

1

6.4

+17%

13

17

4

-4

74

7:2

2

0

6.1

+24%

11

19

5

-8

59

2:1

1

0

5.4

-25%

13

17

6

-4

55

1:2

5

0

5.3

-18%

11

17

3

-6

54

1:5

2

1

4.7

+3%

Gesamt

62

86

25

-24

319

12:10

13

2

5.6

0%

Teamvorteil Vertigo (M0)
Info
Map Analysis of GTZ vs VELOX by the Bo3.gg Team

GTZ on Vertigo Analysis

GTZ demonstrated their prowers on Vertigo, securing 22 out of 22 rounds, showcasing their ability to control and adapt to various situations on this specific map. Victory on this map contributed to their overall success in the match.


The standout players for GTZ on Vertigo were Slaxx, who contributed 22 kills, and rafaxF, who added 20 kills to the team's efforts. Their exceptional skills and coordination were instrumental in securing the map win. Throughout the match on Vertigo, the team inflicted a total of 9224 overall damage.


On the defensive side of Vertigo, GTZ held their ground firmly, successfully defending 7 bomb plants. Their defensive coordination and site control on this map proved to be crucial in their victory.


VELOX on Vertigo Analysis

Vertigo proved to be a challenging battleground for VELOX, as they managed to secure 0 out of 22 rounds on this map. Adapting to their opponent's strategies on this particular map presented difficulties for them.


The standout players for VELOX on Vertigo included Icarus, who contributed 14 kills, and tutehen, who added 13 kills. Despite their individual efforts, inflicting 7014 total damage, VELOX couldn't prevent GTZ from securing victory on Vertigo


On the defensive side of Vertigo, VELOX struggled to hold their ground, successfully defending 0 bomb plants. Their defensive coordination faced challenges on this map, making it difficult to maintain site control.

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