showmakerz Anzeigetafel Vertigo (M0)

+/-

RUNDEN PUNKTZAHL

22

13

7

+9

97

0:0

6

0

7.6

+36%

14

13

12

+1

101

4:1

4

1

7.1

+14%

20

14

4

+6

93

2:3

5

0

7.0

+27%

13

15

6

-2

88

4:2

1

0

6.2

-4%

14

13

5

+1

65

3:1

4

0

6.2

-1%

Gesamt

83

68

34

+15

443

13:7

20

1

6.8

+14%

Sashi Anzeigetafel Vertigo (M0)

+/-

RUNDEN PUNKTZAHL

21

17

6

+4

98

5:2

4

0

7.4

+15%

16

16

4

0

96

1:0

3

0

6.6

+26%

14

15

2

-1

72

1:1

3

0

5.7

-3%

8

18

9

-10

68

0:3

1

0

4.6

-21%

9

18

4

-9

49

0:7

2

0

3.7

-30%

Gesamt

68

84

25

-16

382

7:13

13

0

5.6

-3%

Teamvorteil Vertigo (M0)
Info
Map Analysis of showmakerz vs Sashi by the Bo3.gg Team

showmakerz on Vertigo Analysis

showmakerz demonstrated their prowers on Vertigo, securing 13 out of 20 rounds, showcasing their ability to control and adapt to various situations on this specific map. Victory on this map contributed to their overall success in the match.


The standout players for showmakerz on Vertigo were doobs, who contributed 22 kills, and Leon1das, who added 14 kills to the team's efforts. Their exceptional skills and coordination were instrumental in securing the map win. Throughout the match on Vertigo, the team inflicted a total of 8859 overall damage.


On the defensive side of Vertigo, showmakerz held their ground firmly, successfully defending 8 bomb plants. Their defensive coordination and site control on this map proved to be crucial in their victory.


Sashi on Vertigo Analysis

Vertigo proved to be a challenging battleground for Sashi, as they managed to secure 7 out of 20 rounds on this map. Adapting to their opponent's strategies on this particular map presented difficulties for them.


The standout players for Sashi on Vertigo included n1xen, who contributed 21 kills, and Speedy, who added 16 kills. Despite their individual efforts, inflicting 7648 total damage, Sashi couldn't prevent showmakerz from securing victory on Vertigo


On the defensive side of Vertigo, Sashi struggled to hold their ground, successfully defending 3 bomb plants. Their defensive coordination faced challenges on this map, making it difficult to maintain site control.

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