0 - 0
Mirage
8 - 13
Anubis
8 - 13
Apeks Tableau des résultats

+/-

SCORES DES CARTES

30

33

5

-3

77

7:2

6

0

Mirage5

6.3

-6%

32

33

10

-1

79

4:9

10

1

Mirage7

6.0

+1%

26

30

8

-4

76

1:6

7

1

Mirage5.9

5.6

+8%

26

30

12

-4

64

2:5

6

0

Mirage5.6

5.5

+25%

25

30

5

-5

62

2:4

7

0

Mirage5

5.2

+6%

Total

139

156

40

-17

358

16:26

36

2

Mirage5.7

5.7

+7%

System5 Tableau des résultats

+/-

SCORES DES CARTES

38

32

14

+6

105

7:3

12

0

Mirage7.7

7.2

+35%

34

24

6

+10

81

3:2

9

3

Mirage5

6.7

+9%

29

26

11

+3

78

7:2

7

0

Mirage6.6

6.5

+13%

29

26

11

+3

72

5:2

10

0

Mirage6

6.2

+6%

26

31

12

-5

67

4:7

6

2

Mirage6.5

5.8

-4%

Total

156

139

54

+17

403

26:16

44

5

Mirage6.4

6.5

+11%

CLASH.gg
Avantages des équipes

Cartes

Score

5.7

6.5

Overpass0

Manches gagnées

16

26

Overpass0

Éliminations

139

156

Overpass0

Dégâts

15.04K

16.97K

Overpass0

Économie

807.4K

866.4K

Overpass0

Enregistrements Match

Record/Temps/Carte

Val/M

Établi par

Adversaire

Éliminations avec AK47 en moyenne par carte

  •  Anubis

136.5888

Éliminations avec USP en moyenne par carte

  •  Anubis

51.6074

Éliminations avec M4A1 en moyenne par carte

  •  Anubis

104.491

Éliminations avec Glock en moyenne par carte

  •  Anubis

31.4456

Round rapide (sec)

  •  Anubis

00:33s01:55s

Round rapide (sec)

  •  Anubis

00:23s01:55s

Round rapide (sec)

  •  Anubis

00:29s01:55s

Multikills x-

  •  Anubis

4

Éliminations avec M4A1 en moyenne par carte

  •  Mirage

114.491

Éliminations avec Glock en moyenne par carte

  •  Mirage

31.4456

Composition de l'équipe
Composition de l'équipe
Composition de l'équipe
Choix & interdictions
Nuke
Nuke
Interdiction
Ancient
Ancient
Interdiction
Overpass
Overpass
Choix
Mirage
Mirage
Choix
Vertigo
Vertigo
Interdiction
Inferno
Inferno
Interdiction
Anubis
Anubis
Décideur
Historique Taux de victoire par carte 6 derniers mois

Overpass

69%

Ancient

63%

Inferno

56%

Mirage

46%

Vertigo

27%

Anubis

4%

Nuke

0%

Dernières 5 cartes

Overpass

69%

13

16

g
p
g
g
g

Ancient

63%

35

1

g
p
p
g
g

Inferno

56%

18

13

p
p
g
g
g

Mirage

29%

21

20

p
p
p
g
p

Vertigo

40%

10

20

fb
g
p
p
fb

Anubis

46%

24

7

p
g
p
p
p

Nuke

0%

1

54

fb
fb
fb
fb
p

Dernières 5 cartes

Overpass

0%

1

2

p
fb

Ancient

0%

2

5

fb
fb
fb
p
p

Inferno

0%

0

5

fb

Mirage

75%

4

0

g
p
g

Vertigo

67%

3

1

g
g
p

Anubis

50%

4

0

p
p
g

Nuke

0%

2

1

p
p
Derniers résultats
Face à face
Les équipes ne se sont pas rencontrées au cours des 6 derniers mois
Matchs précédents
Informations
Match analysis of Apeks vs System5 by the Bo3.gg Team

In the CS2 match between Apeks and System5, a series of thrilling battles unfolded with a score of 0-2, on the following maps: Anubis, Mirage, Overpass, and victory was secured by System5. The MVP of this match was Chill.


System5 analytics

The team System5 secured 27 out of 50 rounds, showcasing their ability to control and adapt to various situations. They won on the maps Anubis, Mirage. They also successfully set 4 bombs during the match.


The standout players for System5 were Chill contributed 38 kills and Python contributed 34 kills. Their exceptional skills played a pivotal role in securing the win. Thanks to coordinated effort, the team inflicted 16911 overall damage.


On the defensive side, System5 held their ground firmly, successfully defending 14 bomb plants. Their defensive coordination and site control proved to be crucial.


Apeks analytics

The team Apeks managed to secure 22 out of 50 rounds, but faced challenges in adapting to their opponent's strategies. Capturing 1 plants during the match did not lead the team to victory.


The standout players for Apeks were SLY contributed 30 kills and CacaNito contributed 32 kills. 15037 of total damage by Apeks could not prevent System5 from securing the victory


On the defensive side, Apeks struggled to hold their ground, successfully defending 13 bomb plants. Their defensive coordination faced challenges, making it difficult to maintain site control.

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