ARCTIC Scoreboard Vertigo (M0)

+/-

ROUNDS SCORES

26

17

3

+9

109

4:1

5

2

8.4

+20%

23

14

2

+9

102

4:2

6

2

8.0

+25%

20

16

6

+4

102

2:2

5

0

6.7

+19%

20

15

5

+5

84

2:4

4

0

6.3

+6%

18

18

5

0

76

3:2

3

0

6.3

-1%

Total

107

80

21

+27

473

15:11

23

4

7.1

+14%

UNO MILLE Scoreboard Vertigo (M0)

+/-

ROUNDS SCORES

27

16

2

+11

109

3:2

8

1

7.9

+25%

17

23

5

-6

82

1:3

6

0

5.6

-8%

15

21

4

-6

61

3:3

4

0

5.3

-19%

12

23

6

-11

70

3:3

3

0

5.1

-18%

9

24

5

-15

61

1:4

2

0

4.2

-35%

Total

80

107

22

-27

383

11:15

23

1

5.7

-11%

Teams advantage Vertigo (M0)
Info
Map Analysis of ARCTIC vs UNO MILLE by the Bo3.gg Team

ARCTIC on Vertigo Analysis

ARCTIC demonstrated their prowers on Vertigo, securing 16 out of 24 rounds, showcasing their ability to control and adapt to various situations on this specific map. Victory on this map contributed to their overall success in the match.


The standout players for ARCTIC on Vertigo were history, who contributed 26 kills, and MaLLby, who added 23 kills to the team's efforts. Their exceptional skills and coordination were instrumental in securing the map win. Throughout the match on Vertigo, the team inflicted a total of 11354 overall damage.


On the defensive side of Vertigo, ARCTIC held their ground firmly, successfully defending 5 bomb plants. Their defensive coordination and site control on this map proved to be crucial in their victory.


UNO MILLE on Vertigo Analysis

Vertigo proved to be a challenging battleground for UNO MILLE, as they managed to secure 8 out of 24 rounds on this map. Adapting to their opponent's strategies on this particular map presented difficulties for them.


The standout players for UNO MILLE on Vertigo included skullz, who contributed 27 kills, and remix, who added 17 kills. Despite their individual efforts, inflicting 9191 total damage, UNO MILLE couldn't prevent ARCTIC from securing victory on Vertigo


On the defensive side of Vertigo, UNO MILLE struggled to hold their ground, successfully defending 3 bomb plants. Their defensive coordination faced challenges on this map, making it difficult to maintain site control.

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