Big Chillin Scoreboard Vertigo (M0)

+/-

ROUNDS SCORES

24

23

3

+1

96

4:3

7

0

6.8

+11%

22

26

5

-4

72

5:1

6

0

6.0

-4%

15

23

7

-8

66

2:4

3

0

5.2

-7%

14

22

2

-8

51

0:3

4

1

4.7

-20%

9

21

5

-12

59

0:4

1

0

4.3

-18%

Total

84

115

22

-31

345

11:15

21

1

5.4

-8%

Eros Scoreboard Vertigo (M0)

+/-

ROUNDS SCORES

28

20

9

+8

105

4:0

7

0

7.8

+21%

29

14

7

+15

89

3:3

8

1

7.4

+43%

26

15

4

+11

88

4:0

8

0

7.3

+28%

16

17

7

-1

73

3:4

3

0

5.9

+3%

14

19

6

-5

66

2:5

5

0

5.0

-5%

Total

113

85

33

+28

421

16:12

31

1

6.7

+18%

Teams advantage Vertigo (M0)
Info
Map Analysis of Big Chillin vs Eros by the Bo3.gg Team

Eros on Vertigo Analysis

Eros demonstrated their prowers on Vertigo, securing 16 out of 28 rounds, showcasing their ability to control and adapt to various situations on this specific map. Victory on this map contributed to their overall success in the match.


The standout players for Eros on Vertigo were BeaKie, who contributed 28 kills, and omniscient, who added 29 kills to the team's efforts. Their exceptional skills and coordination were instrumental in securing the map win. Throughout the match on Vertigo, the team inflicted a total of 11793 overall damage.


On the defensive side of Vertigo, Eros held their ground firmly, successfully defending 6 bomb plants. Their defensive coordination and site control on this map proved to be crucial in their victory.


Big Chillin on Vertigo Analysis

Vertigo proved to be a challenging battleground for Big Chillin, as they managed to secure 12 out of 28 rounds on this map. Adapting to their opponent's strategies on this particular map presented difficulties for them.


The standout players for Big Chillin on Vertigo included Xzen, who contributed 24 kills, and hate, who added 22 kills. Despite their individual efforts, inflicting 9654 total damage, Big Chillin couldn't prevent Eros from securing victory on Vertigo


On the defensive side of Vertigo, Big Chillin struggled to hold their ground, successfully defending 5 bomb plants. Their defensive coordination faced challenges on this map, making it difficult to maintain site control.

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