DeadWeight Scoreboard Vertigo (M2)

+/-

ROUNDS SCORES

22

8

8

+14

84

2:1

5

1

7.7

+40%

17

12

7

+5

105

2:2

5

0

7.2

+41%

18

14

4

+4

88

4:1

5

0

7.2

+15%

18

12

7

+6

92

1:1

4

0

6.8

+39%

15

12

3

+3

80

5:2

4

0

6.6

+18%

Total

90

58

29

+32

449

14:7

23

1

7.1

+31%

Toxic Scoreboard Vertigo (M2)

+/-

ROUNDS SCORES

17

18

4

-1

94

2:2

4

1

6.7

+21%

14

17

3

-3

80

1:4

3

1

6.0

-10%

12

20

1

-8

67

4:6

3

0

4.9

-7%

9

20

4

-11

47

0:1

1

1

4.3

-26%

6

18

3

-12

40

0:1

0

0

3.8

-38%

Total

58

93

15

-35

328

7:14

11

3

5.1

-12%

Teams advantage Vertigo (M2)
Info
Map Analysis of DeadWeight vs Toxic by the Bo3.gg Team

DeadWeight on Vertigo Analysis

DeadWeight demonstrated their prowers on Vertigo, securing 16 out of 21 rounds, showcasing their ability to control and adapt to various situations on this specific map. Victory on this map contributed to their overall success in the match.


The standout players for DeadWeight on Vertigo were Mr Shark, who contributed 22 kills, and bogeymanh, who added 17 kills to the team's efforts. Their exceptional skills and coordination were instrumental in securing the map win. Throughout the match on Vertigo, the team inflicted a total of 9439 overall damage.


On the defensive side of Vertigo, DeadWeight held their ground firmly, successfully defending 6 bomb plants. Their defensive coordination and site control on this map proved to be crucial in their victory.


Toxic on Vertigo Analysis

Vertigo proved to be a challenging battleground for Toxic, as they managed to secure 5 out of 21 rounds on this map. Adapting to their opponent's strategies on this particular map presented difficulties for them.


The standout players for Toxic on Vertigo included Kvvvin, who contributed 17 kills, and Kasze, who added 14 kills. Despite their individual efforts, inflicting 6883 total damage, Toxic couldn't prevent DeadWeight from securing victory on Vertigo


On the defensive side of Vertigo, Toxic struggled to hold their ground, successfully defending 5 bomb plants. Their defensive coordination faced challenges on this map, making it difficult to maintain site control.

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