Detonate Scoreboard Inferno (M0)

+/-

ROUNDS SCORES

27

12

6

+15

85

1:2

7

4

7.9

+28%

25

19

2

+6

92

4:4

7

0

7.1

+14%

19

18

6

+1

80

3:3

3

0

6.4

+6%

17

19

10

-2

88

3:2

6

0

6.2

0%

15

21

4

-6

67

1:2

3

0

5.4

-17%

Total

103

89

28

+14

410

12:13

26

4

6.6

+6%

Take Flyte Scoreboard Inferno (M0)

+/-

ROUNDS SCORES

22

19

5

+3

102

3:1

6

0

7.2

+26%

20

22

3

-2

71

5:2

6

0

6.3

-11%

15

23

6

-8

58

3:2

5

1

5.5

-20%

15

21

5

-6

63

1:3

2

0

5.2

-24%

16

20

2

-4

56

2:5

3

1

5.2

-7%

Total

88

105

21

-17

350

14:13

22

2

5.9

-7%

Teams advantage Inferno (M0)
Info
Map Analysis of Detonate vs Take Flyte by the Bo3.gg Team

Detonate on Inferno Analysis

Detonate demonstrated their prowers on Inferno, securing 16 out of 28 rounds, showcasing their ability to control and adapt to various situations on this specific map. Victory on this map contributed to their overall success in the match.


The standout players for Detonate on Inferno were SLIGHT, who contributed 27 kills, and Cryptic, who added 25 kills to the team's efforts. Their exceptional skills and coordination were instrumental in securing the map win. Throughout the match on Inferno, the team inflicted a total of 11486 overall damage.


On the defensive side of Inferno, Detonate held their ground firmly, successfully defending 5 bomb plants. Their defensive coordination and site control on this map proved to be crucial in their victory.


Take Flyte on Inferno Analysis

Inferno proved to be a challenging battleground for Take Flyte, as they managed to secure 12 out of 28 rounds on this map. Adapting to their opponent's strategies on this particular map presented difficulties for them.


The standout players for Take Flyte on Inferno included Liam, who contributed 22 kills, and Umar, who added 20 kills. Despite their individual efforts, inflicting 9788 total damage, Take Flyte couldn't prevent Detonate from securing victory on Inferno


On the defensive side of Inferno, Take Flyte struggled to hold their ground, successfully defending 4 bomb plants. Their defensive coordination faced challenges on this map, making it difficult to maintain site control.

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