Eclipse Scoreboard Ancient (M0)

+/-

ROUNDS SCORES

MVP

32

18

1

+14

92

5:1

9

0

7.6

+13%

20

24

8

-4

85

3:3

5

0

5.9

+19%

16

18

5

-2

72

3:3

1

0

5.6

-1%

17

18

3

-1

62

2:3

3

0

5.5

-3%

15

21

4

-6

58

3:3

4

0

4.9

-19%

Total

100

99

21

+1

369

16:13

22

0

5.9

+2%

Take Charge Scoreboard Ancient (M0)

+/-

ROUNDS SCORES

23

22

6

+1

96

6:1

6

0

7.1

-1%

27

21

6

+6

94

4:2

7

0

6.9

+19%

16

17

6

-1

69

1:1

2

0

5.6

-8%

17

19

4

-2

64

0:4

2

0

5.4

-5%

16

21

4

-5

62

2:8

3

2

4.9

0%

Total

99

100

26

-1

385

13:16

20

2

6.0

+1%

Teams advantage Ancient (M0)
Info
Map Analysis of Eclipse vs Take Charge by the Bo3.gg Team

Eclipse on Ancient Analysis

Eclipse demonstrated their prowers on Ancient, securing 15 out of 29 rounds, showcasing their ability to control and adapt to various situations on this specific map. Victory on this map contributed to their overall success in the match.


The standout players for Eclipse on Ancient were nero, who contributed 32 kills, and R2D2J, who added 20 kills to the team's efforts. Their exceptional skills and coordination were instrumental in securing the map win. Throughout the match on Ancient, the team inflicted a total of 10708 overall damage.


On the defensive side of Ancient, Eclipse held their ground firmly, successfully defending 8 bomb plants. Their defensive coordination and site control on this map proved to be crucial in their victory.


Take Charge on Ancient Analysis

Ancient proved to be a challenging battleground for Take Charge, as they managed to secure 14 out of 29 rounds on this map. Adapting to their opponent's strategies on this particular map presented difficulties for them.


The standout players for Take Charge on Ancient included Sandman, who contributed 23 kills, and Drop, who added 27 kills. Despite their individual efforts, inflicting 11164 total damage, Take Charge couldn't prevent Eclipse from securing victory on Ancient


On the defensive side of Ancient, Take Charge struggled to hold their ground, successfully defending 8 bomb plants. Their defensive coordination faced challenges on this map, making it difficult to maintain site control.

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