Endpoint Scoreboard Vertigo (M0)

+/-

ROUNDS SCORES

27

16

7

+11

108

3:2

8

1

7.7

+26%

24

14

2

+10

83

2:3

6

0

7.0

+13%

17

16

6

+1

70

1:3

4

1

5.9

+5%

21

20

4

+1

71

4:5

4

0

5.9

-3%

10

17

5

-7

47

2:3

2

0

4.7

-15%

Total

99

83

24

+16

379

12:16

24

2

6.2

+5%

Young Ninjas Scoreboard Vertigo (M0)

+/-

ROUNDS SCORES

21

17

9

+4

87

3:0

5

0

6.9

+18%

19

21

7

-2

79

6:4

4

1

6.1

-11%

17

22

2

-5

69

5:3

4

0

5.7

-10%

16

18

8

-2

56

0:2

4

0

5.2

-15%

10

22

6

-12

52

2:3

2

0

4.6

-31%

Total

83

100

32

-17

342

16:12

19

1

5.7

-10%

Teams advantage Vertigo (M0)
Info
Map Analysis of Endpoint vs Young Ninjas by the Bo3.gg Team

Endpoint on Vertigo Analysis

Endpoint demonstrated their prowers on Vertigo, securing 16 out of 28 rounds, showcasing their ability to control and adapt to various situations on this specific map. Victory on this map contributed to their overall success in the match.


The standout players for Endpoint on Vertigo were Fessor, who contributed 27 kills, and mhL, who added 24 kills to the team's efforts. Their exceptional skills and coordination were instrumental in securing the map win. Throughout the match on Vertigo, the team inflicted a total of 10615 overall damage.


On the defensive side of Vertigo, Endpoint held their ground firmly, successfully defending 10 bomb plants. Their defensive coordination and site control on this map proved to be crucial in their victory.


Young Ninjas on Vertigo Analysis

Vertigo proved to be a challenging battleground for Young Ninjas, as they managed to secure 12 out of 28 rounds on this map. Adapting to their opponent's strategies on this particular map presented difficulties for them.


The standout players for Young Ninjas on Vertigo included LNZ, who contributed 21 kills, and nilo, who added 19 kills. Despite their individual efforts, inflicting 9579 total damage, Young Ninjas couldn't prevent Endpoint from securing victory on Vertigo


On the defensive side of Vertigo, Young Ninjas struggled to hold their ground, successfully defending 7 bomb plants. Their defensive coordination faced challenges on this map, making it difficult to maintain site control.

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