Eros Scoreboard Mirage (M2)

+/-

ROUNDS SCORES

15

13

1

+2

85

2:2

4

1

6.8

+2%

12

18

3

-6

67

0:0

1

0

5.4

-9%

8

14

1

-6

59

2:1

2

0

5.2

-24%

10

16

0

-6

51

1:5

1

0

4.7

-20%

7

17

0

-10

38

2:4

1

0

4.1

-37%

Total

52

78

5

-26

300

7:12

9

1

5.2

-17%

Bad News Bears Scoreboard Mirage (M2)

+/-

ROUNDS SCORES

26

9

1

+17

127

4:1

8

1

9.0

+55%

17

9

4

+8

81

6:2

5

0

7.2

+21%

13

13

6

0

75

1:2

4

0

5.9

-8%

11

9

8

+2

71

1:1

3

0

5.8

+5%

10

12

5

-2

62

0:1

2

1

5.7

-4%

Total

77

52

24

+25

415

12:7

22

2

6.7

+14%

Teams advantage Mirage (M2)
Info
Map Analysis of Eros vs Bad News Bears by the Bo3.gg Team

Bad News Bears on Mirage Analysis

Bad News Bears demonstrated their prowers on Mirage, securing 16 out of 20 rounds, showcasing their ability to control and adapt to various situations on this specific map. Victory on this map contributed to their overall success in the match.


The standout players for Bad News Bears on Mirage were Junior, who contributed 26 kills, and Swisher, who added 17 kills to the team's efforts. Their exceptional skills and coordination were instrumental in securing the map win. Throughout the match on Mirage, the team inflicted a total of 8304 overall damage.


On the defensive side of Mirage, Bad News Bears held their ground firmly, successfully defending 11 bomb plants. Their defensive coordination and site control on this map proved to be crucial in their victory.


Eros on Mirage Analysis

Mirage proved to be a challenging battleground for Eros, as they managed to secure 4 out of 20 rounds on this map. Adapting to their opponent's strategies on this particular map presented difficulties for them.


The standout players for Eros on Mirage included BeaKie, who contributed 15 kills, and omniscient, who added 12 kills. Despite their individual efforts, inflicting 6003 total damage, Eros couldn't prevent Bad News Bears from securing victory on Mirage


On the defensive side of Mirage, Eros struggled to hold their ground, successfully defending 0 bomb plants. Their defensive coordination faced challenges on this map, making it difficult to maintain site control.

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