Evil Geniuses Scoreboard Dust II (M1)

+/-

ROUNDS SCORES

22

21

0

+1

80

2:4

8

0

6.2

+7%

16

17

3

-1

65

3:4

4

1

5.8

-2%

16

22

2

-6

71

1:2

4

0

5.6

-15%

9

20

4

-11

42

0:4

1

0

4.1

-25%

9

23

3

-14

39

1:5

1

0

4.0

-41%

Total

72

103

12

-31

297

7:19

18

1

5.2

-15%

Gambit Scoreboard Dust II (M1)

+/-

ROUNDS SCORES

24

9

9

+15

102

4:0

7

1

8.0

+29%

24

13

4

+11

89

7:2

7

1

7.8

+16%

24

14

2

+10

90

2:0

7

0

7.4

+39%

19

17

4

+2

76

3:1

4

0

6.4

-7%

12

19

3

-7

69

3:4

2

0

5.1

-15%

Total

103

72

22

+31

425

19:7

27

2

6.9

+12%

Teams advantage Dust II (M1)
Info
Map Analysis of Evil Geniuses vs Gambit by the Bo3.gg Team

Gambit on Dust II Analysis

Gambit demonstrated their prowers on Dust II, securing 16 out of 26 rounds, showcasing their ability to control and adapt to various situations on this specific map. Victory on this map contributed to their overall success in the match.


The standout players for Gambit on Dust II were sh1ro, who contributed 24 kills, and Ax1Le, who added 24 kills to the team's efforts. Their exceptional skills and coordination were instrumental in securing the map win. Throughout the match on Dust II, the team inflicted a total of 11044 overall damage.


On the defensive side of Dust II, Gambit held their ground firmly, successfully defending 8 bomb plants. Their defensive coordination and site control on this map proved to be crucial in their victory.


Evil Geniuses on Dust II Analysis

Dust II proved to be a challenging battleground for Evil Geniuses, as they managed to secure 10 out of 26 rounds on this map. Adapting to their opponent's strategies on this particular map presented difficulties for them.


The standout players for Evil Geniuses on Dust II included MICHU, who contributed 22 kills, and CeRq, who added 16 kills. Despite their individual efforts, inflicting 7732 total damage, Evil Geniuses couldn't prevent Gambit from securing victory on Dust II


On the defensive side of Dust II, Evil Geniuses struggled to hold their ground, successfully defending 3 bomb plants. Their defensive coordination faced challenges on this map, making it difficult to maintain site control.

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