1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
15
0
16
17
18
19
20
5
0
EG Gold Scoreboard Inferno (M0)

+/-

ROUNDS SCORES

21

4

6

+17

82

1:0

6

3

8.4

+52%

18

6

5

+12

87

2:0

5

0

7.4

+73%

19

14

5

+5

105

5:5

5

0

7.2

+26%

16

13

5

+3

100

1:1

5

0

6.3

+20%

Total

74

37

21

+37

373

9:6

21

3

7.3

+43%

Hot Flash Scoreboard Inferno (M0)

+/-

ROUNDS SCORES

12

18

3

-6

65

3:3

2

0

5.5

0%

10

17

4

-7

52

1:2

3

1

5.0

0%

9

19

4

-10

56

1:1

2

0

4.9

0%

11

16

2

-5

64

1:4

2

0

4.9

0%

5

20

1

-15

41

1:3

2

0

3.6

0%

Total

47

90

14

-43

278

7:13

11

1

4.8

0%

Teams advantage Inferno (M0)
Info
Map Analysis of EG Gold vs Hot Flash by the Bo3.gg Team

EG Gold on Inferno Analysis

EG Gold demonstrated their prowers on Inferno, securing 20 out of 20 rounds, showcasing their ability to control and adapt to various situations on this specific map. Victory on this map contributed to their overall success in the match.


The standout players for EG Gold on Inferno were PiggyKiKi, who contributed 21 kills, and Jesscas, who added 18 kills to the team's efforts. Their exceptional skills and coordination were instrumental in securing the map win. Throughout the match on Inferno, the team inflicted a total of 7467 overall damage.


On the defensive side of Inferno, EG Gold held their ground firmly, successfully defending 15 bomb plants. Their defensive coordination and site control on this map proved to be crucial in their victory.


Hot Flash on Inferno Analysis

Inferno proved to be a challenging battleground for Hot Flash, as they managed to secure 0 out of 20 rounds on this map. Adapting to their opponent's strategies on this particular map presented difficulties for them.


The standout players for Hot Flash on Inferno included erin, who contributed 12 kills, and abc, who added 10 kills. Despite their individual efforts, inflicting 5553 total damage, Hot Flash couldn't prevent EG Gold from securing victory on Inferno


On the defensive side of Inferno, Hot Flash struggled to hold their ground, successfully defending 0 bomb plants. Their defensive coordination faced challenges on this map, making it difficult to maintain site control.

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