Evil Geniuses Scoreboard Dust II (M1)

+/-

ROUNDS SCORES

MVP

30

18

10

+12

105

9:1

10

0

8.0

+36%

25

20

5

+5

80

0:5

7

0

6.3

+5%

24

16

3

+8

76

1:3

5

0

6.2

+13%

15

25

6

-10

66

2:3

3

0

5.2

-15%

17

22

5

-5

55

3:5

4

0

5.1

-19%

Total

111

101

29

+10

381

15:17

29

0

6.2

+4%

Fluxo Scoreboard Dust II (M1)

+/-

ROUNDS SCORES

27

24

3

+3

96

5:3

5

1

7.1

+4%

22

23

3

-1

74

3:4

7

1

6.3

-5%

21

20

2

+1

70

2:3

2

2

6.0

+5%

18

21

4

-3

65

5:2

2

1

6.0

-13%

13

23

2

-10

52

2:3

4

0

4.8

-27%

Total

101

111

14

-10

357

17:15

20

5

6.0

-7%

Teams advantage Dust II (M1)
Info
Map Analysis of Evil Geniuses vs Fluxo by the Bo3.gg Team

Fluxo on Dust II Analysis

Fluxo demonstrated their prowers on Dust II, securing 15 out of 32 rounds, showcasing their ability to control and adapt to various situations on this specific map. Victory on this map contributed to their overall success in the match.


The standout players for Fluxo on Dust II were Lucaozy, who contributed 27 kills, and felps, who added 22 kills to the team's efforts. Their exceptional skills and coordination were instrumental in securing the map win. Throughout the match on Dust II, the team inflicted a total of 11413 overall damage.


On the defensive side of Dust II, Fluxo held their ground firmly, successfully defending 9 bomb plants. Their defensive coordination and site control on this map proved to be crucial in their victory.


Evil Geniuses on Dust II Analysis

Dust II proved to be a challenging battleground for Evil Geniuses, as they managed to secure 17 out of 32 rounds on this map. Adapting to their opponent's strategies on this particular map presented difficulties for them.


The standout players for Evil Geniuses on Dust II included CeRq, who contributed 30 kills, and Brehze, who added 25 kills. Despite their individual efforts, inflicting 12191 total damage, Evil Geniuses couldn't prevent Fluxo from securing victory on Dust II


On the defensive side of Dust II, Evil Geniuses struggled to hold their ground, successfully defending 10 bomb plants. Their defensive coordination faced challenges on this map, making it difficult to maintain site control.

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