VOID Scoreboard Dust II (M0)

+/-

ROUNDS SCORES

24

22

7

+2

88

2:3

5

0

6.7

+22%

21

21

0

0

73

6:3

5

0

6.4

-4%

16

24

6

-8

75

2:2

4

0

5.6

-9%

16

22

3

-6

58

3:3

4

0

5.3

-7%

16

19

4

-3

50

1:5

5

1

5.0

+3%

Total

93

108

20

-15

344

14:16

23

1

5.8

+1%

Flames Ascent Scoreboard Dust II (M0)

+/-

ROUNDS SCORES

29

22

3

+7

96

5:2

8

1

7.5

+31%

23

20

3

+3

76

3:2

6

0

6.4

+7%

18

14

3

+4

69

2:1

5

1

6.2

+8%

19

20

10

-1

81

1:3

3

0

6.0

+5%

19

17

8

+2

73

5:6

4

0

6.0

+3%

Total

108

93

27

+15

396

16:14

26

2

6.4

+11%

Teams advantage Dust II (M0)
Info
Map Analysis of VOID vs Flames Ascent by the Bo3.gg Team

Flames Ascent on Dust II Analysis

Flames Ascent demonstrated their prowers on Dust II, securing 16 out of 30 rounds, showcasing their ability to control and adapt to various situations on this specific map. Victory on this map contributed to their overall success in the match.


The standout players for Flames Ascent on Dust II were INSPIRE, who contributed 29 kills, and BuNNy, who added 23 kills to the team's efforts. Their exceptional skills and coordination were instrumental in securing the map win. Throughout the match on Dust II, the team inflicted a total of 11878 overall damage.


On the defensive side of Dust II, Flames Ascent held their ground firmly, successfully defending 9 bomb plants. Their defensive coordination and site control on this map proved to be crucial in their victory.


VOID on Dust II Analysis

Dust II proved to be a challenging battleground for VOID, as they managed to secure 14 out of 30 rounds on this map. Adapting to their opponent's strategies on this particular map presented difficulties for them.


The standout players for VOID on Dust II included envi, who contributed 24 kills, and thomassen, who added 21 kills. Despite their individual efforts, inflicting 10325 total damage, VOID couldn't prevent Flames Ascent from securing victory on Dust II


On the defensive side of Dust II, VOID struggled to hold their ground, successfully defending 8 bomb plants. Their defensive coordination faced challenges on this map, making it difficult to maintain site control.

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