Sharks Scoreboard Vertigo (M0)

+/-

ROUNDS SCORES

20

16

0

+4

103

1:2

3

2

7.9

+14%

13

17

3

-4

81

0:5

3

0

5.4

0%

9

17

3

-8

75

1:1

1

0

5.2

-28%

7

16

3

-9

40

1:0

1

0

4.4

-41%

4

19

1

-15

36

3:5

0

0

3.7

-55%

Total

53

85

10

-32

334

6:13

8

2

5.3

-22%

Fluxo Scoreboard Vertigo (M0)

+/-

ROUNDS SCORES

22

12

1

+10

109

8:2

5

1

8.9

+34%

22

8

4

+14

117

1:0

7

0

8.1

+54%

18

9

0

+9

77

0:1

4

0

6.6

+21%

14

12

4

+2

83

2:1

2

0

6.1

-2%

9

12

8

-3

69

2:2

2

0

5.4

-7%

Total

85

53

17

+32

455

13:6

20

1

7.0

+20%

Teams advantage Vertigo (M0)
Info
Map Analysis of Sharks vs Fluxo by the Bo3.gg Team

Fluxo on Vertigo Analysis

Fluxo demonstrated their prowers on Vertigo, securing 15 out of 19 rounds, showcasing their ability to control and adapt to various situations on this specific map. Victory on this map contributed to their overall success in the match.


The standout players for Fluxo on Vertigo were felps, who contributed 22 kills, and lux, who added 22 kills to the team's efforts. Their exceptional skills and coordination were instrumental in securing the map win. Throughout the match on Vertigo, the team inflicted a total of 8653 overall damage.


On the defensive side of Vertigo, Fluxo held their ground firmly, successfully defending 10 bomb plants. Their defensive coordination and site control on this map proved to be crucial in their victory.


Sharks on Vertigo Analysis

Vertigo proved to be a challenging battleground for Sharks, as they managed to secure 4 out of 19 rounds on this map. Adapting to their opponent's strategies on this particular map presented difficulties for them.


The standout players for Sharks on Vertigo included n1ssim, who contributed 20 kills, and drg, who added 13 kills. Despite their individual efforts, inflicting 6351 total damage, Sharks couldn't prevent Fluxo from securing victory on Vertigo


On the defensive side of Vertigo, Sharks struggled to hold their ground, successfully defending 0 bomb plants. Their defensive coordination faced challenges on this map, making it difficult to maintain site control.

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