fnatic Rising Scoreboard Inferno (M0)

+/-

ROUNDS SCORES

27

9

3

+18

109

5:2

8

1

9.1

+55%

18

17

8

+1

92

1:3

5

0

6.6

+12%

15

12

3

+3

68

1:4

5

2

6.1

+2%

15

17

5

-2

78

2:4

1

0

6.0

-4%

15

17

4

-2

72

2:1

2

0

5.9

-7%

Total

90

72

23

+18

419

11:14

21

3

6.7

+12%

ARCRED Scoreboard Inferno (M0)

+/-

ROUNDS SCORES

21

21

2

0

87

9:2

5

0

7.1

-2%

16

20

7

-4

78

3:2

2

0

6.2

+3%

12

17

1

-5

56

2:0

2

0

5.4

-7%

13

16

3

-3

67

0:4

4

0

5.1

+10%

10

19

1

-9

48

0:3

2

0

4.3

-4%

Total

72

93

14

-21

336

14:11

15

0

5.6

0%

Teams advantage Inferno (M0)
Info
Map Analysis of fnatic Rising vs ARCRED by the Bo3.gg Team

fnatic Rising on Inferno Analysis

fnatic Rising demonstrated their prowers on Inferno, securing 16 out of 24 rounds, showcasing their ability to control and adapt to various situations on this specific map. Victory on this map contributed to their overall success in the match.


The standout players for fnatic Rising on Inferno were Banjo, who contributed 27 kills, and Peppzor, who added 18 kills to the team's efforts. Their exceptional skills and coordination were instrumental in securing the map win. Throughout the match on Inferno, the team inflicted a total of 10051 overall damage.


On the defensive side of Inferno, fnatic Rising held their ground firmly, successfully defending 5 bomb plants. Their defensive coordination and site control on this map proved to be crucial in their victory.


ARCRED on Inferno Analysis

Inferno proved to be a challenging battleground for ARCRED, as they managed to secure 8 out of 24 rounds on this map. Adapting to their opponent's strategies on this particular map presented difficulties for them.


The standout players for ARCRED on Inferno included DSSj, who contributed 21 kills, and Ryujin, who added 16 kills. Despite their individual efforts, inflicting 8068 total damage, ARCRED couldn't prevent fnatic Rising from securing victory on Inferno


On the defensive side of Inferno, ARCRED struggled to hold their ground, successfully defending 4 bomb plants. Their defensive coordination faced challenges on this map, making it difficult to maintain site control.

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