Lyngby Vikings Scoreboard Vertigo (M0)

+/-

ROUNDS SCORES

19

7

1

+12

84

4:0

5

0

7.8

+32%

17

10

3

+7

85

5:0

1

0

7.5

+17%

14

7

2

+7

64

1:1

3

0

6.2

+10%

13

8

3

+5

65

4:2

1

1

6.2

+8%

9

11

11

-2

79

1:2

1

0

5.9

0%

Total

72

43

20

+29

376

15:5

11

1

6.7

+13%

00NATION Scoreboard Vertigo (M0)

+/-

ROUNDS SCORES

11

12

0

-1

61

3:2

2

0

5.6

-2%

12

14

2

-2

74

0:4

4

0

5.4

-5%

11

15

5

-4

59

1:2

4

0

5.2

-16%

5

17

5

-12

49

1:5

0

0

3.8

-26%

4

14

1

-10

23

0:2

2

0

3.5

-47%

Total

43

72

13

-29

266

5:15

12

0

4.7

-19%

Teams advantage Vertigo (M0)
Info
Map Analysis of Lyngby Vikings vs 00NATION by the Bo3.gg Team

Lyngby Vikings on Vertigo Analysis

Lyngby Vikings demonstrated their prowers on Vertigo, securing 16 out of 20 rounds, showcasing their ability to control and adapt to various situations on this specific map. Victory on this map contributed to their overall success in the match.


The standout players for Lyngby Vikings on Vertigo were WolfY, who contributed 19 kills, and FASHR, who added 17 kills to the team's efforts. Their exceptional skills and coordination were instrumental in securing the map win. Throughout the match on Vertigo, the team inflicted a total of 7520 overall damage.


On the defensive side of Vertigo, Lyngby Vikings held their ground firmly, successfully defending 5 bomb plants. Their defensive coordination and site control on this map proved to be crucial in their victory.


00NATION on Vertigo Analysis

Vertigo proved to be a challenging battleground for 00NATION, as they managed to secure 4 out of 20 rounds on this map. Adapting to their opponent's strategies on this particular map presented difficulties for them.


The standout players for 00NATION on Vertigo included trk, who contributed 11 kills, and vsm, who added 12 kills. Despite their individual efforts, inflicting 5321 total damage, 00NATION couldn't prevent Lyngby Vikings from securing victory on Vertigo


On the defensive side of Vertigo, 00NATION struggled to hold their ground, successfully defending 4 bomb plants. Their defensive coordination faced challenges on this map, making it difficult to maintain site control.

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