FURIA Scoreboard Vertigo (M0)

+/-

ROUNDS SCORES

21

5

4

+16

115

3:1

4

0

8.7

+55%

20

11

6

+9

133

5:2

7

0

8.7

+54%

18

9

8

+9

95

1:1

5

0

7.5

+41%

12

5

2

+7

81

1:2

3

1

6.7

+14%

10

8

2

+2

58

1:0

1

0

5.6

0%

Total

81

38

22

+43

482

11:6

20

1

7.4

+33%

GODSENT Scoreboard Vertigo (M0)

+/-

ROUNDS SCORES

12

15

1

-3

86

3:1

1

1

6.7

-8%

10

17

6

-7

78

0:1

3

0

5.7

-24%

9

16

1

-7

60

1:2

0

0

4.9

-37%

4

16

4

-12

54

1:3

1

0

3.8

-41%

3

17

1

-14

30

1:4

1

0

3.0

-63%

Total

38

81

13

-43

308

6:11

6

1

4.8

-35%

Teams advantage Vertigo (M0)
Info
Map Analysis of FURIA vs GODSENT by the Bo3.gg Team

FURIA on Vertigo Analysis

FURIA demonstrated their prowers on Vertigo, securing 16 out of 17 rounds, showcasing their ability to control and adapt to various situations on this specific map. Victory on this map contributed to their overall success in the match.


The standout players for FURIA on Vertigo were yuurih, who contributed 21 kills, and arT, who added 20 kills to the team's efforts. Their exceptional skills and coordination were instrumental in securing the map win. Throughout the match on Vertigo, the team inflicted a total of 8190 overall damage.


On the defensive side of Vertigo, FURIA held their ground firmly, successfully defending 14 bomb plants. Their defensive coordination and site control on this map proved to be crucial in their victory.


GODSENT on Vertigo Analysis

Vertigo proved to be a challenging battleground for GODSENT, as they managed to secure 1 out of 17 rounds on this map. Adapting to their opponent's strategies on this particular map presented difficulties for them.


The standout players for GODSENT on Vertigo included b4rtiN, who contributed 12 kills, and latto, who added 10 kills. Despite their individual efforts, inflicting 5239 total damage, GODSENT couldn't prevent FURIA from securing victory on Vertigo


On the defensive side of Vertigo, GODSENT struggled to hold their ground, successfully defending 0 bomb plants. Their defensive coordination faced challenges on this map, making it difficult to maintain site control.

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