Furious Scoreboard Ancient (M0)

+/-

ROUNDS SCORES

12

16

3

-4

79

3:1

2

1

6.0

-9%

11

19

4

-8

65

0:1

3

0

4.9

-9%

12

18

2

-6

59

1:1

2

0

4.9

-8%

9

18

1

-9

61

3:5

1

0

4.5

-22%

8

19

1

-11

52

1:4

2

0

4.0

-13%

Total

52

90

11

-38

316

8:12

10

1

4.9

-12%

UNO MILLE Scoreboard Ancient (M0)

+/-

ROUNDS SCORES

23

10

6

+13

125

3:1

7

1

9.2

+65%

21

13

6

+8

117

5:3

5

0

8.0

+38%

16

8

3

+8

69

1:0

5

1

6.9

+18%

15

8

1

+7

82

3:3

4

0

6.8

+24%

14

13

3

+1

74

0:1

2

0

6.1

+6%

Total

89

52

19

+37

466

12:8

23

2

7.4

+30%

Teams advantage Ancient (M0)
Info
Map Analysis of Furious vs UNO MILLE by the Bo3.gg Team

UNO MILLE on Ancient Analysis

UNO MILLE demonstrated their prowers on Ancient, securing 16 out of 20 rounds, showcasing their ability to control and adapt to various situations on this specific map. Victory on this map contributed to their overall success in the match.


The standout players for UNO MILLE on Ancient were RICIOLI, who contributed 23 kills, and danoco, who added 21 kills to the team's efforts. Their exceptional skills and coordination were instrumental in securing the map win. Throughout the match on Ancient, the team inflicted a total of 9325 overall damage.


On the defensive side of Ancient, UNO MILLE held their ground firmly, successfully defending 5 bomb plants. Their defensive coordination and site control on this map proved to be crucial in their victory.


Furious on Ancient Analysis

Ancient proved to be a challenging battleground for Furious, as they managed to secure 4 out of 20 rounds on this map. Adapting to their opponent's strategies on this particular map presented difficulties for them.


The standout players for Furious on Ancient included KAISER, who contributed 12 kills, and peqexino, who added 11 kills. Despite their individual efforts, inflicting 6329 total damage, Furious couldn't prevent UNO MILLE from securing victory on Ancient


On the defensive side of Ancient, Furious struggled to hold their ground, successfully defending 4 bomb plants. Their defensive coordination faced challenges on this map, making it difficult to maintain site control.

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