GODSENT Scoreboard Inferno (M0)

+/-

ROUNDS SCORES

19

5

8

+14

148

2:0

7

0

9.7

+70%

15

9

5

+6

120

3:2

4

0

8.1

+43%

13

9

2

+4

81

2:2

4

0

6.9

+13%

12

5

1

+7

79

0:0

4

0

6.7

+27%

6

6

3

0

51

0:3

1

0

4.5

-7%

Total

65

34

19

+31

479

7:7

20

0

7.2

+29%

ex-ENEIDA Scoreboard Inferno (M0)

+/-

ROUNDS SCORES

8

13

3

-5

83

2:1

1

0

6.1

-15%

8

13

1

-5

67

1:0

1

0

5.6

-25%

7

14

0

-7

54

3:0

1

0

5.5

-36%

6

12

3

-6

57

0:2

1

0

4.5

-29%

5

13

2

-8

36

1:4

1

0

4.0

-49%

Total

34

65

9

-31

297

7:7

5

0

5.1

-31%

Teams advantage Inferno (M0)
Info
Map Analysis of GODSENT vs ex-ENEIDA by the Bo3.gg Team

GODSENT on Inferno Analysis

GODSENT demonstrated their prowers on Inferno, securing 13 out of 14 rounds, showcasing their ability to control and adapt to various situations on this specific map. Victory on this map contributed to their overall success in the match.


The standout players for GODSENT on Inferno were Plopski, who contributed 19 kills, and bobeksde, who added 15 kills to the team's efforts. Their exceptional skills and coordination were instrumental in securing the map win. Throughout the match on Inferno, the team inflicted a total of 6707 overall damage.


On the defensive side of Inferno, GODSENT held their ground firmly, successfully defending 11 bomb plants. Their defensive coordination and site control on this map proved to be crucial in their victory.


ex-ENEIDA on Inferno Analysis

Inferno proved to be a challenging battleground for ex-ENEIDA, as they managed to secure 1 out of 14 rounds on this map. Adapting to their opponent's strategies on this particular map presented difficulties for them.


The standout players for ex-ENEIDA on Inferno included munch, who contributed 8 kills, and kensizor, who added 8 kills. Despite their individual efforts, inflicting 4158 total damage, ex-ENEIDA couldn't prevent GODSENT from securing victory on Inferno


On the defensive side of Inferno, ex-ENEIDA struggled to hold their ground, successfully defending 0 bomb plants. Their defensive coordination faced challenges on this map, making it difficult to maintain site control.

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