Good Game Scoreboard Vertigo (M0)

+/-

ROUNDS SCORES

26

20

4

+6

102

4:2

6

0

7.4

+20%

18

17

3

+1

68

4:2

4

1

6.3

+8%

19

19

6

0

81

3:2

3

0

6.1

+1%

18

21

5

-3

58

4:3

4

0

5.7

-11%

14

19

6

-5

67

2:2

2

0

5.4

-6%

Total

95

96

24

-1

377

17:11

19

1

6.2

+2%

Monarchy Scoreboard Vertigo (M0)

+/-

ROUNDS SCORES

29

19

3

+10

104

6:6

8

1

7.9

+32%

24

16

3

+8

84

0:2

6

3

7.1

+17%

18

18

3

0

70

3:5

5

1

5.8

-10%

16

20

7

-4

71

1:3

3

0

5.6

-4%

9

22

4

-13

47

1:1

2

0

4.6

-12%

Total

96

95

20

+1

377

11:17

24

5

6.2

+4%

Teams advantage Vertigo (M0)
Info
Map Analysis of Good Game vs Monarchy by the Bo3.gg Team

Monarchy on Vertigo Analysis

Monarchy demonstrated their prowers on Vertigo, securing 16 out of 28 rounds, showcasing their ability to control and adapt to various situations on this specific map. Victory on this map contributed to their overall success in the match.


The standout players for Monarchy on Vertigo were fanatic, who contributed 29 kills, and DEPRESHN, who added 24 kills to the team's efforts. Their exceptional skills and coordination were instrumental in securing the map win. Throughout the match on Vertigo, the team inflicted a total of 10551 overall damage.


On the defensive side of Vertigo, Monarchy held their ground firmly, successfully defending 7 bomb plants. Their defensive coordination and site control on this map proved to be crucial in their victory.


Good Game on Vertigo Analysis

Vertigo proved to be a challenging battleground for Good Game, as they managed to secure 12 out of 28 rounds on this map. Adapting to their opponent's strategies on this particular map presented difficulties for them.


The standout players for Good Game on Vertigo included Necrogenes1s, who contributed 26 kills, and dan1, who added 18 kills. Despite their individual efforts, inflicting 10546 total damage, Good Game couldn't prevent Monarchy from securing victory on Vertigo


On the defensive side of Vertigo, Good Game struggled to hold their ground, successfully defending 4 bomb plants. Their defensive coordination faced challenges on this map, making it difficult to maintain site control.

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