Into the Breach Scoreboard Inferno (M0)

+/-

ROUNDS SCORES

19

8

3

+11

109

4:1

6

0

8.8

+52%

16

5

8

+11

113

2:1

5

1

8.3

+55%

17

10

8

+7

105

2:0

5

0

7.8

+48%

10

11

6

-1

66

3:0

1

0

6.0

-11%

10

9

5

+1

65

0:3

4

1

5.7

-2%

Total

72

43

30

+29

458

11:5

21

2

7.3

+29%

3DMAX Scoreboard Inferno (M0)

+/-

ROUNDS SCORES

11

14

3

-3

81

1:1

2

0

6.4

-10%

10

12

4

-2

75

1:1

3

0

6.0

-11%

9

15

3

-6

68

2:3

2

0

5.5

-21%

9

16

2

-7

50

1:4

2

0

4.5

-31%

3

15

2

-12

40

0:2

0

0

3.7

-56%

Total

42

72

14

-30

315

5:11

9

0

5.2

-26%

Teams advantage Inferno (M0)
Info
Map Analysis of Into the Breach vs 3DMAX by the Bo3.gg Team

Into the Breach on Inferno Analysis

Into the Breach demonstrated their prowers on Inferno, securing 13 out of 16 rounds, showcasing their ability to control and adapt to various situations on this specific map. Victory on this map contributed to their overall success in the match.


The standout players for Into the Breach on Inferno were CRUC1AL, who contributed 19 kills, and Bymas, who added 16 kills to the team's efforts. Their exceptional skills and coordination were instrumental in securing the map win. Throughout the match on Inferno, the team inflicted a total of 7320 overall damage.


On the defensive side of Inferno, Into the Breach held their ground firmly, successfully defending 9 bomb plants. Their defensive coordination and site control on this map proved to be crucial in their victory.


3DMAX on Inferno Analysis

Inferno proved to be a challenging battleground for 3DMAX, as they managed to secure 3 out of 16 rounds on this map. Adapting to their opponent's strategies on this particular map presented difficulties for them.


The standout players for 3DMAX on Inferno included Lucky, who contributed 11 kills, and Maka, who added 10 kills. Despite their individual efforts, inflicting 5043 total damage, 3DMAX couldn't prevent Into the Breach from securing victory on Inferno


On the defensive side of Inferno, 3DMAX struggled to hold their ground, successfully defending 0 bomb plants. Their defensive coordination faced challenges on this map, making it difficult to maintain site control.

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