Looking For Org Scoreboard Dust II (M0)

+/-

ROUNDS SCORES

1

1

0

0

100

0:0

0

0

7.0

+6%

1

1

0

0

15

0:0

0

0

5.0

-45%

0

1

1

-1

85

0:0

0

0

4.0

-51%

0

1

0

-1

0

0:0

0

0

2.0

-87%

0

1

0

-1

0

0:1

0

0

1.6

-82%

Total

2

5

1

-3

200

0:1

0

0

3.9

-52%

Chiefs Scoreboard Dust II (M0)

+/-

ROUNDS SCORES

2

0

1

+2

186

0:0

1

0

10.0

+154%

1

1

0

0

114

1:0

0

0

10.0

+14%

1

0

0

+1

115

0:0

0

0

8.5

+55%

1

0

0

+1

69

0:0

0

0

7.5

+37%

0

1

0

-1

16

0:0

0

0

3.4

-79%

Total

5

2

1

+3

500

1:0

1

0

7.9

+36%

Teams advantage Dust II (M0)
Info
Map Analysis of Looking For Org vs Chiefs by the Bo3.gg Team

Chiefs on Dust II Analysis

Chiefs demonstrated their prowers on Dust II, securing 1 out of 1 rounds, showcasing their ability to control and adapt to various situations on this specific map. Victory on this map contributed to their overall success in the match.


The standout players for Chiefs on Dust II were soju_j, who contributed 2 kills, and Mayker, who added 1 kills to the team's efforts. Their exceptional skills and coordination were instrumental in securing the map win. Throughout the match on Dust II, the team inflicted a total of 500 overall damage.


On the defensive side of Dust II, Chiefs held their ground firmly, successfully defending 1 bomb plants. Their defensive coordination and site control on this map proved to be crucial in their victory.


Looking For Org on Dust II Analysis

Dust II proved to be a challenging battleground for Looking For Org, as they managed to secure 0 out of 1 rounds on this map. Adapting to their opponent's strategies on this particular map presented difficulties for them.


The standout players for Looking For Org on Dust II included SaVage, who contributed 1 kills, and sterling, who added 1 kills. Despite their individual efforts, inflicting 200 total damage, Looking For Org couldn't prevent Chiefs from securing victory on Dust II


On the defensive side of Dust II, Looking For Org struggled to hold their ground, successfully defending 0 bomb plants. Their defensive coordination faced challenges on this map, making it difficult to maintain site control.

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