ODDIK Scoreboard Vertigo (M0)

+/-

ROUNDS SCORES

9

15

2

-6

70

1:3

3

0

5.1

-20%

7

15

5

-8

61

2:2

1

0

5.0

-32%

6

13

2

-7

47

1:1

2

1

4.9

-35%

5

13

2

-8

63

0:2

0

0

4.4

-28%

5

15

2

-10

39

0:3

1

0

3.5

-49%

Total

32

71

13

-39

281

4:11

7

1

4.6

-33%

Fluxo Scoreboard Vertigo (M0)

+/-

ROUNDS SCORES

19

3

2

+16

112

0:0

5

0

8.4

+57%

16

6

6

+10

119

2:1

4

0

8.1

+51%

14

6

6

+8

99

3:0

3

0

7.8

+37%

12

6

2

+6

68

3:1

3

0

6.7

+19%

10

11

8

-1

89

3:2

2

0

6.2

+15%

Total

71

32

24

+39

487

11:4

17

0

7.5

+36%

Teams advantage Vertigo (M0)
Info
Map Analysis of ODDIK vs Fluxo by the Bo3.gg Team

Fluxo on Vertigo Analysis

Fluxo demonstrated their prowers on Vertigo, securing 13 out of 15 rounds, showcasing their ability to control and adapt to various situations on this specific map. Victory on this map contributed to their overall success in the match.


The standout players for Fluxo on Vertigo were Lucaozy, who contributed 19 kills, and chay, who added 16 kills to the team's efforts. Their exceptional skills and coordination were instrumental in securing the map win. Throughout the match on Vertigo, the team inflicted a total of 7308 overall damage.


On the defensive side of Vertigo, Fluxo held their ground firmly, successfully defending 10 bomb plants. Their defensive coordination and site control on this map proved to be crucial in their victory.


ODDIK on Vertigo Analysis

Vertigo proved to be a challenging battleground for ODDIK, as they managed to secure 2 out of 15 rounds on this map. Adapting to their opponent's strategies on this particular map presented difficulties for them.


The standout players for ODDIK on Vertigo included naitte, who contributed 9 kills, and ponter, who added 7 kills. Despite their individual efforts, inflicting 4209 total damage, ODDIK couldn't prevent Fluxo from securing victory on Vertigo


On the defensive side of Vertigo, ODDIK struggled to hold their ground, successfully defending 0 bomb plants. Their defensive coordination faced challenges on this map, making it difficult to maintain site control.

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