Run or Die Scoreboard Inferno (M0)

+/-

ROUNDS SCORES

18

20

6

-2

88

6:2

2

0

6.7

+8%

16

21

3

-5

81

2:7

4

1

5.9

-4%

15

18

5

-3

68

0:1

3

1

5.8

-2%

14

17

3

-3

56

4:2

3

0

5.5

-22%

12

18

2

-6

46

2:0

2

0

5.0

-22%

Total

75

94

19

-19

338

14:12

14

2

5.8

-8%

Entropiq Scoreboard Inferno (M0)

+/-

ROUNDS SCORES

MVP

20

14

4

+6

89

1:1

4

1

7.0

+15%

21

13

3

+8

79

3:3

4

1

6.8

+32%

21

14

2

+7

82

0:3

5

0

6.3

+26%

17

16

5

+1

69

3:3

4

0

5.8

-2%

15

19

3

-4

72

5:4

3

0

5.8

-3%

Total

94

76

17

+18

391

12:14

20

2

6.4

+14%

Teams advantage Inferno (M0)
Info
Map Analysis of Run or Die vs Entropiq by the Bo3.gg Team

Entropiq on Inferno Analysis

Entropiq demonstrated their prowers on Inferno, securing 16 out of 26 rounds, showcasing their ability to control and adapt to various situations on this specific map. Victory on this map contributed to their overall success in the match.


The standout players for Entropiq on Inferno were AJTT, who contributed 20 kills, and leckr, who added 21 kills to the team's efforts. Their exceptional skills and coordination were instrumental in securing the map win. Throughout the match on Inferno, the team inflicted a total of 10168 overall damage.


On the defensive side of Inferno, Entropiq held their ground firmly, successfully defending 9 bomb plants. Their defensive coordination and site control on this map proved to be crucial in their victory.


Run or Die on Inferno Analysis

Inferno proved to be a challenging battleground for Run or Die, as they managed to secure 10 out of 26 rounds on this map. Adapting to their opponent's strategies on this particular map presented difficulties for them.


The standout players for Run or Die on Inferno included nat1ve, who contributed 18 kills, and j3kie, who added 16 kills. Despite their individual efforts, inflicting 8797 total damage, Run or Die couldn't prevent Entropiq from securing victory on Inferno


On the defensive side of Inferno, Run or Die struggled to hold their ground, successfully defending 4 bomb plants. Their defensive coordination faced challenges on this map, making it difficult to maintain site control.

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