Run or Die Scoreboard Vertigo (M0)

+/-

ROUNDS SCORES

30

15

4

+15

79

5:1

8

3

7.4

+16%

26

25

7

+1

80

1:2

6

1

6.3

+7%

26

29

7

-3

77

4:4

6

0

6.0

+5%

19

30

9

-11

60

4:7

3

0

5.0

-18%

15

24

6

-9

64

0:7

3

0

4.6

-19%

Total

116

123

33

-7

361

14:21

26

4

5.9

-2%

fnatic Rising Scoreboard Vertigo (M0)

+/-

ROUNDS SCORES

29

23

4

+6

86

6:1

8

3

7.3

+16%

26

22

4

+4

81

6:4

9

0

6.5

0%

25

27

6

-2

86

6:7

5

0

6.1

+5%

21

22

6

-1

73

1:1

6

0

5.9

-2%

19

23

12

-4

59

2:1

4

1

5.6

+2%

Total

120

117

32

+3

385

21:14

32

4

6.3

+4%

Teams advantage Vertigo (M0)
Info
Map Analysis of Run or Die vs fnatic Rising by the Bo3.gg Team

fnatic Rising on Vertigo Analysis

fnatic Rising demonstrated their prowers on Vertigo, securing 19 out of 35 rounds, showcasing their ability to control and adapt to various situations on this specific map. Victory on this map contributed to their overall success in the match.


The standout players for fnatic Rising on Vertigo were Banjo, who contributed 29 kills, and regali, who added 26 kills to the team's efforts. Their exceptional skills and coordination were instrumental in securing the map win. Throughout the match on Vertigo, the team inflicted a total of 13485 overall damage.


On the defensive side of Vertigo, fnatic Rising held their ground firmly, successfully defending 10 bomb plants. Their defensive coordination and site control on this map proved to be crucial in their victory.


Run or Die on Vertigo Analysis

Vertigo proved to be a challenging battleground for Run or Die, as they managed to secure 16 out of 35 rounds on this map. Adapting to their opponent's strategies on this particular map presented difficulties for them.


The standout players for Run or Die on Vertigo included SENSEi, who contributed 30 kills, and j3kie, who added 26 kills. Despite their individual efforts, inflicting 12624 total damage, Run or Die couldn't prevent fnatic Rising from securing victory on Vertigo


On the defensive side of Vertigo, Run or Die struggled to hold their ground, successfully defending 8 bomb plants. Their defensive coordination faced challenges on this map, making it difficult to maintain site control.

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