sYnck Scoreboard Inferno (M0)

+/-

ROUNDS SCORES

22

7

2

+15

94

5:2

6

1

7.9

+38%

22

9

1

+13

92

2:1

7

0

7.5

+39%

14

10

4

+4

77

1:0

2

0

6.3

+18%

17

16

3

+1

82

2:3

5

0

6.2

+9%

16

18

1

-2

96

1:6

4

0

5.7

+3%

Total

91

60

11

+31

441

11:12

24

1

6.7

+21%

NAVI Junior Scoreboard Inferno (M0)

+/-

ROUNDS SCORES

18

18

3

0

89

3:2

6

0

6.8

+19%

14

17

4

-3

77

4:1

5

1

6.3

-9%

12

19

3

-7

54

2:2

2

0

5.2

-14%

9

20

3

-11

52

3:5

1

0

4.6

-30%

7

17

1

-10

23

0:1

1

0

3.7

-39%

Total

60

91

14

-31

295

12:11

15

1

5.3

-15%

Teams advantage Inferno (M0)
Info
Map Analysis of sYnck vs NAVI Junior by the Bo3.gg Team

sYnck on Inferno Analysis

sYnck demonstrated their prowers on Inferno, securing 16 out of 23 rounds, showcasing their ability to control and adapt to various situations on this specific map. Victory on this map contributed to their overall success in the match.


The standout players for sYnck on Inferno were fejtZ, who contributed 22 kills, and Wahtzz, who added 22 kills to the team's efforts. Their exceptional skills and coordination were instrumental in securing the map win. Throughout the match on Inferno, the team inflicted a total of 10144 overall damage.


On the defensive side of Inferno, sYnck held their ground firmly, successfully defending 10 bomb plants. Their defensive coordination and site control on this map proved to be crucial in their victory.


NAVI Junior on Inferno Analysis

Inferno proved to be a challenging battleground for NAVI Junior, as they managed to secure 7 out of 23 rounds on this map. Adapting to their opponent's strategies on this particular map presented difficulties for them.


The standout players for NAVI Junior on Inferno included rendY, who contributed 18 kills, and froz1k, who added 14 kills. Despite their individual efforts, inflicting 6784 total damage, NAVI Junior couldn't prevent sYnck from securing victory on Inferno


On the defensive side of Inferno, NAVI Junior struggled to hold their ground, successfully defending 2 bomb plants. Their defensive coordination faced challenges on this map, making it difficult to maintain site control.

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