Villainous Scoreboard Nuke (M0)

+/-

ROUNDS SCORES

16

19

3

-3

78

3:4

3

1

6.2

-3%

11

21

10

-10

68

1:2

1

0

5.2

-20%

11

18

3

-7

53

2:2

3

0

5.0

-33%

10

20

5

-10

59

4:3

2

0

4.9

-22%

11

18

2

-7

55

0:2

3

1

4.9

-28%

Total

59

96

23

-37

312

10:13

12

2

5.2

-21%

Post Mortem Scoreboard Nuke (M0)

+/-

ROUNDS SCORES

26

12

6

+14

129

3:3

8

0

8.2

+49%

22

12

2

+10

90

2:1

6

1

7.7

+38%

22

13

6

+9

100

4:3

7

0

7.2

+27%

12

9

4

+3

64

2:1

2

0

5.8

+3%

14

13

3

+1

66

2:2

3

0

5.7

+4%

Total

96

59

21

+37

449

13:10

26

1

6.9

+24%

Teams advantage Nuke (M0)
Info
Map Analysis of Villainous vs Post Mortem by the Bo3.gg Team

Post Mortem on Nuke Analysis

Post Mortem demonstrated their prowers on Nuke, securing 16 out of 23 rounds, showcasing their ability to control and adapt to various situations on this specific map. Victory on this map contributed to their overall success in the match.


The standout players for Post Mortem on Nuke were Slash, who contributed 26 kills, and FAME, who added 22 kills to the team's efforts. Their exceptional skills and coordination were instrumental in securing the map win. Throughout the match on Nuke, the team inflicted a total of 10318 overall damage.


On the defensive side of Nuke, Post Mortem held their ground firmly, successfully defending 10 bomb plants. Their defensive coordination and site control on this map proved to be crucial in their victory.


Villainous on Nuke Analysis

Nuke proved to be a challenging battleground for Villainous, as they managed to secure 7 out of 23 rounds on this map. Adapting to their opponent's strategies on this particular map presented difficulties for them.


The standout players for Villainous on Nuke included zebra, who contributed 16 kills, and shutout, who added 11 kills. Despite their individual efforts, inflicting 7187 total damage, Villainous couldn't prevent Post Mortem from securing victory on Nuke


On the defensive side of Nuke, Villainous struggled to hold their ground, successfully defending 2 bomb plants. Their defensive coordination faced challenges on this map, making it difficult to maintain site control.

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