ThunderFlash Scoreboard Dust II (M0)

+/-

ROUNDS SCORES

23

18

10

+5

96

5:3

7

2

7.5

+36%

22

22

5

0

85

2:5

6

1

6.3

0%

13

21

9

-8

72

3:3

2

1

6.0

-14%

13

23

3

-10

49

2:4

2

0

4.7

-27%

11

21

2

-10

59

0:1

3

0

4.7

-14%

Total

82

105

29

-23

361

12:16

20

4

5.8

-4%

OneTap Scoreboard Dust II (M0)

+/-

ROUNDS SCORES

28

15

5

+13

116

4:0

7

0

8.4

+34%

27

16

3

+11

105

4:5

6

0

7.6

+28%

19

16

10

+3

70

6:3

6

1

6.7

-4%

17

21

9

-4

77

2:2

5

0

6.0

-2%

13

15

5

-2

51

0:2

2

0

5.0

-8%

Total

104

83

32

+21

419

16:12

26

1

6.7

+10%

Teams advantage Dust II (M0)
Info
Map Analysis of ThunderFlash vs OneTap by the Bo3.gg Team

OneTap on Dust II Analysis

OneTap demonstrated their prowers on Dust II, securing 16 out of 27 rounds, showcasing their ability to control and adapt to various situations on this specific map. Victory on this map contributed to their overall success in the match.


The standout players for OneTap on Dust II were smekk, who contributed 28 kills, and swiiffter, who added 27 kills to the team's efforts. Their exceptional skills and coordination were instrumental in securing the map win. Throughout the match on Dust II, the team inflicted a total of 11304 overall damage.


On the defensive side of Dust II, OneTap held their ground firmly, successfully defending 6 bomb plants. Their defensive coordination and site control on this map proved to be crucial in their victory.


ThunderFlash on Dust II Analysis

Dust II proved to be a challenging battleground for ThunderFlash, as they managed to secure 11 out of 27 rounds on this map. Adapting to their opponent's strategies on this particular map presented difficulties for them.


The standout players for ThunderFlash on Dust II included pawkoem, who contributed 23 kills, and maku, who added 22 kills. Despite their individual efforts, inflicting 9754 total damage, ThunderFlash couldn't prevent OneTap from securing victory on Dust II


On the defensive side of Dust II, ThunderFlash struggled to hold their ground, successfully defending 5 bomb plants. Their defensive coordination faced challenges on this map, making it difficult to maintain site control.

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