Triumph Scoreboard Inferno (M2)

+/-

ROUNDS SCORES

33

26

8

+7

105

3:1

8

1

7.6

+16%

29

22

1

+7

81

5:2

8

0

7.1

+6%

28

22

14

+6

89

5:4

9

0

7.0

+6%

27

22

7

+5

80

7:3

6

0

6.8

+3%

21

23

8

-2

70

2:3

5

0

5.6

-7%

Total

138

115

38

+23

425

22:13

36

1

6.8

+4%

GGPR Scoreboard Inferno (M2)

+/-

ROUNDS SCORES

28

28

15

0

114

2:0

6

0

7.2

+11%

32

25

6

+7

98

3:3

8

0

7.0

+11%

24

26

7

-2

64

7:2

5

2

6.5

-14%

15

27

3

-12

40

1:6

4

0

4.1

-29%

8

14

3

-6

25

0:4

2

0

4.0

-14%

8

18

1

-10

39

0:7

2

0

3.5

-30%

Total

115

138

35

-23

380

13:22

27

2

5.4

-11%

Teams advantage Inferno (M2)
Info
Map Analysis of Triumph vs GGPR by the Bo3.gg Team

Triumph on Inferno Analysis

Triumph demonstrated their prowers on Inferno, securing 19 out of 35 rounds, showcasing their ability to control and adapt to various situations on this specific map. Victory on this map contributed to their overall success in the match.


The standout players for Triumph on Inferno were Jeorge, who contributed 33 kills, and xCeeD, who added 29 kills to the team's efforts. Their exceptional skills and coordination were instrumental in securing the map win. Throughout the match on Inferno, the team inflicted a total of 14883 overall damage.


On the defensive side of Inferno, Triumph held their ground firmly, successfully defending 9 bomb plants. Their defensive coordination and site control on this map proved to be crucial in their victory.


GGPR on Inferno Analysis

Inferno proved to be a challenging battleground for GGPR, as they managed to secure 16 out of 35 rounds on this map. Adapting to their opponent's strategies on this particular map presented difficulties for them.


The standout players for GGPR on Inferno included BeaKie, who contributed 28 kills, and Pluto, who added 32 kills. Despite their individual efforts, inflicting 12718 total damage, GGPR couldn't prevent Triumph from securing victory on Inferno


On the defensive side of Inferno, GGPR struggled to hold their ground, successfully defending 7 bomb plants. Their defensive coordination faced challenges on this map, making it difficult to maintain site control.

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