Young Ninjas Scoreboard Ancient (M1)

+/-

ROUNDS SCORES

13

15

7

-2

78

1:3

4

1

5.9

+6%

12

12

7

0

78

2:3

3

0

5.7

0%

8

15

3

-7

56

0:1

2

0

4.9

-24%

6

13

1

-7

33

0:1

1

1

4.1

-38%

8

17

2

-9

52

2:5

2

0

4.0

-32%

Total

47

72

20

-25

297

5:13

12

2

4.9

-18%

3DMAX Scoreboard Ancient (M1)

+/-

ROUNDS SCORES

MVP

15

8

6

+7

89

2:0

4

1

7.7

+19%

15

10

4

+5

91

3:2

6

0

7.0

+19%

13

9

6

+4

75

3:0

3

0

6.9

+13%

13

8

2

+5

69

3:1

3

1

6.7

+11%

15

12

3

+3

84

2:2

4

0

6.7

+15%

Total

71

47

21

+24

408

13:5

20

2

7.0

+15%

Teams advantage Ancient (M1)
Info
Map Analysis of Young Ninjas vs 3DMAX by the Bo3.gg Team

3DMAX on Ancient Analysis

3DMAX demonstrated their prowers on Ancient, securing 13 out of 18 rounds, showcasing their ability to control and adapt to various situations on this specific map. Victory on this map contributed to their overall success in the match.


The standout players for 3DMAX on Ancient were Maka, who contributed 15 kills, and Lucky, who added 15 kills to the team's efforts. Their exceptional skills and coordination were instrumental in securing the map win. Throughout the match on Ancient, the team inflicted a total of 7350 overall damage.


On the defensive side of Ancient, 3DMAX held their ground firmly, successfully defending 5 bomb plants. Their defensive coordination and site control on this map proved to be crucial in their victory.


Young Ninjas on Ancient Analysis

Ancient proved to be a challenging battleground for Young Ninjas, as they managed to secure 5 out of 18 rounds on this map. Adapting to their opponent's strategies on this particular map presented difficulties for them.


The standout players for Young Ninjas on Ancient included MisteM, who contributed 13 kills, and jocab, who added 12 kills. Despite their individual efforts, inflicting 5340 total damage, Young Ninjas couldn't prevent 3DMAX from securing victory on Ancient


On the defensive side of Ancient, Young Ninjas struggled to hold their ground, successfully defending 4 bomb plants. Their defensive coordination faced challenges on this map, making it difficult to maintain site control.

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