All Changes in Counter-Strike 2 Range From Minor to Revolutionary
Valve officially announced Counter-Strike 2, which surprised players with the first trailers. The developers have done much work on the game and made many spot-on and revolutionary changes. Some have already tried the game as part of a limited test. So what has changed in Counter-Strike 2?
Interaction of corpses with each other
With the update of CS:GO to CS2, the developers updated the game's physics, and with it, the ragdoll corpse system was also updated. In CS:GO, we watched how the bodies of defeated opponents fell quite realistically. However, in this game version, corpses fell into each other, being in one place. So now they lie on top of each other. Yes, it will not affect the gameplay, but the game now looks more realistic and immersive.
The r_cleardecals command no longer exists
Almost all players, especially those with weak PCs, used a bind with the r_cleardecals command, which removed all decals from textures - traces of blood, bullet holes, and grenade explosion effects. This helped reduce the load on the system and also improved visibility. However, this command will not be in the new game. All these traces disappear by themselves after 30 seconds, so it is impossible to implement this command.
Smokes of different colors
Smoke has undergone significant changes in Counter-Strike 2. However, we will not start with Valve's revolution but with a slight change that improves the quality of life. Now the attack and defense smokes are slightly different in color. The smoke from defense grenades is colored bluish, and the attack smoke is sandy. Now you will be able to understand that it was a teammate who threw smoke at your position, which is why you lost the round.
New indication of murders
Along with the game update, the interface has also changed. Among these changes, a new indication of kills in a round appeared. Previously, players looked in the lower right corner - there the frags made in this round were displayed. Now the indication has become much more interesting. Frags are displayed in the lower central part of the screen and look like playing cards. The appearance of each card depends on the method of killing: with a knife, in the head or with the help of a grenade.
Not everyone liked it, but the fact that it looks stylish is hard to deny.
Opinions about the interface of Counter-Strike 2 were divided because Valve changed the entire HUD. Now information about health and ammunition is closer to the center of the screen, and in the middle of the lower part there is an icon of the side the user is playing for. This is likely not the latest version of the interface, and it will change over time.
Jumpthrow is no longer needed
All players of a sufficiently high level had a jumpthrow bind for throwing grenades in a jump. It was needed so that the grenades always flew accurately because they fly differently at different moments of the leap. In CS2 jumpthrow will not be required. The game now automatically processes the jump grenade throw and consistently passes the same way.
You can no longer change hands
Previously, most players used a bind, which changes the weapon's position from the right side of the screen to the left. This was necessary to fully control the situation if, in your position, the opponent comes from the right side. However, with the transition to a new engine, this binding will not remain. Now players can see their shadows, which will create many problems and make them look strange, which is why the bind did not appear in the game.
Changing the duration of grenades
Let's move on to more substantial changes to the balance sheet. First, the maximum duration of light grenades is 4 seconds, instead of 3 as before. Also, the smoke now dissipates in 20 seconds instead of 18. This should slow down the game, but combined with the other changes, the pace will likely stay the same, but the objective will change.
Displaying sounds on the minimap
This amendment was probably one of the most controversial. Now every sound the player makes is displayed on the minimap, and you can visually determine how it spreads and understand where you are heard and where you are not. This is a small game visualization, but the community should treat it more carefully.
Good players already knew this, so almost everything would stay the same for them. On the contrary, it will help beginners to understand how sounds work in the game quickly, and at some point, they will stop looking at the minimap. Good move by Valve.
Changing a large number of sounds
In addition to the visual display of sounds on the map, Valve also changed most of the sounds. Now the most popular types of weapons shoot with other sound effects. AWP opens the scope with another sound. The sound of the gun falling to the ground has also changed.
And this is likely only some of what awaits us regarding changes to the sound picture of the game. In CS:GO, Valve has already changed the sounds of weapons in CS:GO. And then, the changes were also carried out gradually. Therefore, over time all guns will start to sound in a new way.
New effects and graphics
Now Counter-Strike looks different than it has ever looked before. New gunshot tracers make it easy to determine the opponent's position based only on visual information, bullet holes in the walls look three-dimensional, smoke reacts to lighting, and most surfaces reflect light. All this also applies to skins, especially coloring pages with a metallic texture that has improved.
Complete processing of smoke grenades
One of the most critical changes in the new version of Counter-Strike is completely new smoke. Now they look much more realistic, fill space and flow around objects. And most importantly - they can be temporarily scattered with the help of shots and fragmentation grenades, which will have a powerful impact on the game. This change is one of the revolutions of the new game.
In addition, smoke can now be clearly trained without additional servers. Finally, valve added a mode in which you can see where your grenade will fall.
The second significant change in Counter-Strike 2 is the reworking of all maps. Some maps were changed only visually, others were reworked point by point, and others were completely redone. So far, we have seen only Dust2, which belongs to the first category, but very soon, we will learn about other maps that have changed much more.
Going beyond the tick rate
The main update of Counter-Strike 2 is the subtick system. Now there will be no tick rate in the game, and all actions will be processed directly on the server. This should cause a revolution among all first-person shooters. Hits should be registered perfectly, and the models will be placed the same on the screens of all players because the computer does not process almost anything. In theory, it sounds perfect, but how it will work in practice, we will find out when more people will be able to touch the game.