s1mple: "Not really liking it so far. There are movements, some lags, f*ck, there are delays" - players' reviews on CS2

s1mple: "Not really liking it so far. There are movements, some lags, f*ck, there are delays" - players' reviews on CS2

On September 1, 2023, CS 2 became available to almost all players. And the game has already received a lot of feedback from professional players, which we have collected in this article!

Natus Vincere sniper Aleksandr "s1mple" Kostylev expressed his opinion about the new game:

Valve, if you want to make this game, grenades, and distribution beautiful, you need to bring back jumpthrow. So far, I don't really like it. There are movements, some lags, damn, there are delays here.
 

Meanwhile, G2 rifler Nikola "Niko" Kovac focused more on the new MR12 match format:

I'm not a big fan of MR12, as we have been playing MR15 from the beginning. Maybe it will be better for the game, maybe worse. For now, we need to keep our mouths shut and see how it works.
 

Complexity rifler Ricky "floppy" Kemery released a big comment on Twitter after a few games in CS2:

cs2 thoughts in the fewish games i've played-spraying feels random, pulling down feels bad like my bullets aren't going into the cone i'm trying to produce
-running next to people causes rubberbanding
-smokes last slightly too long (very noticeable when retaking sites)
-something seems up with people peeking (looks like people are running and shooting, not sure if this is due to the model's legs moving around like jello or interp/lag compensation)
- i REALLY dislike how goofy player models look while running around and peeking. doesn't feel like i'm playing a competitive esport.
-sv_jump_spam_penalty_time should be 0.01171875 to replicate 128 tick csgo bhopping in cs2 (jumping on objects one after another is very noticeable with delay on tetris nuke and making the ladder jump on mirage)
-audio needs to be adjusted. can't hear correctly and sounds too "radio like" (best example is listening at Nuke B Lower and hearing footsteps on A and vice versa, sonuds like i'm underwater)
-delay between a smoke landing on top of a molly (not sure when i'll stop burning? more testing needed)
-delay when trying to throw a 2nd flashbang after throwing the 1st with nade bind
-jump throw bind makes it possible to use left+right click whilst running utility (barrel molly while running monster Overpass is 99x more random now)
-cl_bob_lower_amt 5 and viewmodel_recoil 0 please

Polish legend Viktor "TaZ" Wojtas gave a few tips for improving the CS scene:

What if the best players from MM could play in a LAN tournament with a draft-combine system? A system of viewing and testing players, like an academy.FACEIT could implement the same idea for working with future MM, so this will be the next step for the new generation, they will have cool features to work with.
We need more education and direct paths for young players to become pro players, like how to speak in the game, how to handle disappointments, or how to behave in toxic situations.
CS2 is played differently after all these years of playing. The transition from 1.6 to GO felt much harder and more unpleasant, but here everything is very simple.
 

Martin "STYKO" Styk, Apeks team player, reacted to MR12 as follows:

The transition to MR12 is a serious change. If it is not followed by changes in the economy, then in 30% of cases on Inferno, there will be saving. This is bad for viewers and players.

Meanwhile, FaZe Clan lurker Robin "ropz" Kool was not very talkative and simply said:

CS2 > CS:GO

Monte team captain Viktor "sdy" Orudzhev said the following:

The graphics look beautiful and pleasant. Shooting seems much cleaner than in MM CS:GO. Movement mechanics are slightly better than at tickrate 64, but not even close to tickrate 128 in CS:GO.
 

Many pro players have already calibrated in CS2, and the current list of the best by rating looks like this:

For the only 26,000 in the world, 🇺🇸 jaro played 60 matches in the last few days and won 58 of them.

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