Valve has slightly updated all maps in the competitive pool of CS2

Valve has slightly updated all maps in the competitive pool of CS2

The developers of Counter-Strike 2 have released a comprehensive update for the shooter. It mainly affected various maps, specifically visibility on them and clipping improvement. The patch notes were released on Valve's official blog.

Maps

Inferno

  • Improved bomb visibility when planted in the B site fountain.
  • Improved grenade bounce behavior on roof and stone models to make it more predictable.
  • Part of the balcony railing has been removed.
  • The A site garage door has been adjusted for better visibility and clipping.
  • Fixed a lighting error on the Inferno map from the Workshop.
  • Various micro-gaps have been fixed.
  • Overall improvements in clipping and movement.

Overpass

  • Removed or changed models and textures to improve visibility.
  • Adjusted lighting in certain areas to improve visibility.
  • Improved grenade trajectories in various locations.

Nuke

  • Fixed clipping in the doorway frames of the ramp to prevent incorrect grenade bounces.
  • Collision corrected in the doorways from the ramp to B site for accuracy.
  • Improved container visibility at B site.
  • Fixed instances where players were partially visible through the garage door in the lobby.
  • Removed dynamic light in "squeaky" so that shadows don't reveal a player's position through the doorway.
  • Various holes in the map have been fixed.
  • Overall improvements in clipping and movement.

Dust 2

  • Microcracks in the box models have been fixed.

Anubis

  • Micro-cracks in the box models have been fixed.
  • Grenade passage at point B and around it has been adjusted to prevent grenades from getting stuck in hard-to-reach places.
  • Numerous instances where thrown weapons would pass through the map's geometry have been fixed.
  • Numerous holes and cracks in the map have been fixed.
  • A lack of collision in geometry, which allowed C4 to be thrown out of the map, has been corrected.
  • Several areas where players could boost and gain an unfair viewing advantage of the map have been removed.
  • Lighting issues near the CT spawn have been fixed.
  • Player visibility at the center of the map has been improved.
  • CT spawn has been improved.
  • Overall improvement in clipping and movement.

Office

  • Visibility at CT respawn around the van has been improved.
  • Some gaps causing lighting bugs have been fixed.
  • Some lighting artifacts on boxes at low settings have been corrected.
  • Movement in the vending machine has been disabled.
  • Overall improvement in clipping and movement.

Vertigo

  • Collision with stairs that blocked bullets and grenades has been fixed.
  • Steel beams with incorrect surface properties have been corrected.
  • Overall improvement in clipping and movement.

Mirage

  • Various issues with shooting through surfaces have been fixed.
  • Overall improvement in clipping and movement.

Ancient

  • Fog settings have been adjusted for better visibility.
  • Micro-cracks in the box models have been fixed.
  • Multiple holes and cracks in the map have been fixed.
  • Visibility settings in the donut area have been adjusted.
  • Shooting issues through wooden panels near point B have been fixed.
  • Material properties on some tarp models have been adjusted.
  • Overall improvement in clipping and movement.

Miscellaneous

  • Some instances where weapons could fall or clip through the map have been fixed.
  • An error that caused self-inflicted Molotov damage to be wrongly attributed as damage to teammates has been corrected.
  • Optimization of flashbang effects and fragmentation grenade effects.
  • Various error corrections and changes in weapon finishes and stickers.
  • Code added to correct the loss of packets that arrive quickly out of order. These packets were displayed as losses on the network graph.
  • A bug where SDR routing could sometimes choose the second-best route upon immediate connection and then stick to that route for too long has been fixed.

Earlier, one of the portals discovered a reduction in the size of the spray in CS2 compared to CS:GO. It has decreased by about 8-10%.

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