Ze Pug Godz Placar Vertigo (M3)

+/-

PONTOS DAS RODADAS

22

5

4

+17

114

2:0

7

0

9.1

+72%

20

4

3

+16

117

3:0

5

0

9.0

+57%

16

5

6

+11

96

3:0

4

0

7.9

+49%

15

9

4

+6

107

4:2

4

0

7.7

+31%

9

9

2

0

53

1:2

2

0

5.1

+3%

Total

82

32

19

+50

487

13:4

22

0

7.8

+42%

Triumph Placar Vertigo (M3)

+/-

PONTOS DAS RODADAS

9

17

2

-8

75

1:4

3

0

4.9

-18%

8

16

2

-8

52

1:3

1

0

4.5

-28%

7

16

0

-9

56

0:2

2

0

4.3

-27%

6

17

0

-11

37

2:4

1

0

3.6

-28%

2

16

1

-14

26

0:0

0

0

3.3

-53%

Total

32

82

5

-50

246

4:13

7

0

4.1

-31%

Vantagens da equipe Vertigo (M3)
Info
Map Analysis of Ze Pug Godz vs Triumph by the Bo3.gg Team

Ze Pug Godz on Vertigo Analysis

Ze Pug Godz demonstrated their prowers on Vertigo, securing 16 out of 17 rounds, showcasing their ability to control and adapt to various situations on this specific map. Victory on this map contributed to their overall success in the match.


The standout players for Ze Pug Godz on Vertigo were MarKE, who contributed 22 kills, and dazzLe, who added 20 kills to the team's efforts. Their exceptional skills and coordination were instrumental in securing the map win. Throughout the match on Vertigo, the team inflicted a total of 8285 overall damage.


On the defensive side of Vertigo, Ze Pug Godz held their ground firmly, successfully defending 14 bomb plants. Their defensive coordination and site control on this map proved to be crucial in their victory.


Triumph on Vertigo Analysis

Vertigo proved to be a challenging battleground for Triumph, as they managed to secure 1 out of 17 rounds on this map. Adapting to their opponent's strategies on this particular map presented difficulties for them.


The standout players for Triumph on Vertigo included moose, who contributed 9 kills, and penny, who added 8 kills. Despite their individual efforts, inflicting 4187 total damage, Triumph couldn't prevent Ze Pug Godz from securing victory on Vertigo


On the defensive side of Vertigo, Triumph struggled to hold their ground, successfully defending 0 bomb plants. Their defensive coordination faced challenges on this map, making it difficult to maintain site control.

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